Your games destination.
Powered by Tiny Hour.
Launch a branded daily-games destination on your own domain while Tiny Hour provides the games, publishing system, player experience, analytics, and ongoing support.
A fictional publisher, YourBrand, runs a branded daily-games destination at games.yourbrand.com. It shows the client’s wordmark and navigation, Gridlock and Slitherlink game cards, an archive and calendar link, and an example advertising banner placed outside the games. A smaller phone preview shows the same destination on mobile, with a subtle “Powered by Tiny Hour Studios” note underneath.
Everything needed to launch daily games.
Tiny Hour combines original game content, branded distribution, player-facing features, and publisher tools in one managed platform.
- Content
Original games
Launch Gridlock, Slitherlink, and future Tiny Hour titles through one platform.
- Branding
White-label deployment
Present the experience under your brand, design system, and domain.
- Publishing
Daily publishing
Deliver a fresh puzzle every day without manually rebuilding pages or uploading content.
- Experience
Player experience
Give players responsive gameplay, archives, completion history, and daily return paths.
- Revenue
Monetization support
Place advertising around the games without interrupting the puzzle itself.
- Insight
Analytics and distribution
Understand engagement and manage games across one or multiple sites.
Tiny Hour powers the games.
You own the destination.
Run the experience at a subdomain such as games.yourbrand.com, or integrate it into your existing site. You keep the brand, the traffic, and the audience relationship; Tiny Hour supplies the game engine, publishing, updates, and maintenance — with our branding kept subtle.
- Your logo and wordmark
- Your site navigation
- Your brand colors
- Your advertising placements
- A branded game hub
- Archives and daily games
- Game technology
- Daily puzzle delivery
- Responsive gameplay
- Archive system
- Reporting and analytics
- Maintenance and updates
- Multi-site publishing
Fresh puzzles, delivered automatically.
From a scheduled puzzle to a player finishing today's board, the daily flow runs without manual page rebuilds.
- 01
Tiny Hour schedules the puzzle
Daily game content is prepared within the Tiny Hour publishing system.
- 02
The puzzle is distributed
The scheduled game is made available to the appropriate client sites.
- 03
The branded destination updates
The client's games page displays the new puzzle automatically.
- 04
Players return and play
The current puzzle, previous completions, and archive stay accessible through the client experience.
- 05
Performance is recorded
Engagement data is captured for reporting and optimization.
Flexible scheduling
Tiny Hour can run one shared schedule for many sites, or tailor schedules, titles, and lineups per client.
- A shared puzzle distributed across multiple clients
- Publication-specific puzzle schedules
- Individual title selection
- Different game lineups by client
A complete experience around every puzzle.
Beyond the games themselves, players get the return paths that turn a puzzle into a daily habit.
Today's puzzle
The current daily challenge is always easy to find.
Archive and calendar
Players can revisit earlier puzzles and catch up on missed days.
Completion history
Solved states are remembered so players can see what they've completed.
Streaks and statistics
Support daily habit-building through completion streaks and player history.
Responsive play
Games work across desktop, tablet, and mobile — mouse, trackpad, or touch.
Difficulty options
Titles may support multiple difficulties — Gridlock offers Easy, Medium, and Hard.
Advertising that supports the experience, not interrupts it.
Keep a clean, focused puzzle while advertising lives in the space around it — on your terms.
- Advertising appears around the game, never on the board
- Players are not interrupted during core gameplay
- Placements sit inside your branded destination
- Use your own advertising relationships and ad strategy
- Layouts support desktop and mobile inventory
Example ad-placement wireframe for a branded game page. Advertising regions — a sponsor “presented by” strip, a top banner, a side rail on wide screens, a mobile unit below the puzzle, and a below-the-game unit — all sit outside the central puzzle area, which is labeled “always ad-free.” No overlays, pop-ups, autoplay video, or interruptions cover the game controls.
Understand how audiences engage.
Dashboard access and reporting help you see what keeps players coming back — by game, by site, and over time.
- Which games drive return visits
- How players move through the archive
- Engagement by title and by site
- Mobile versus desktop behavior
- Daily and weekly usage trends
Figures shown are illustrative sample data for layout purposes only — not actual Tiny Hour or client performance.
- Total plays
- 12,480sample
- Unique players
- 4,210sample
- Completion rate
- 68%sample
- Return players
- 41%sample
- Avg. completion
- 6m 20ssample
- Archive plays
- 3,150sample
- Gridlock62%
- Slitherlink38%
Illustrative daily-plays trend across seven days (sample values): 38, 44, 41, 52, 60, 57, 68.
Publish once.
Distribute wherever you need.
One publisher with several properties, a regional newspaper group, or a media company across local markets — Tiny Hour distributes daily games to many branded destinations from a single platform.
- Centralized publishing — Prepare content once and route it where it's needed.
- Site-specific branding — Each destination keeps its own identity and domain.
- Configurable game lineup — Choose which titles appear on each site.
- Separate analytics by site — Report on each property independently.
- Shared or unique schedules — Run one schedule everywhere or tailor by site.
- Scalable onboarding — Add new destinations as your network grows.
- Harbor Dailygames.harbordaily.com
- North County Newsplay.northcounty.news
- Metro Reviewgames.metroreview.com
- Coastline Journalpuzzles.coastlinejournal.com
From kickoff to daily play.
A clear path from first conversation to a live, branded daily-games destination.
- 01
Discovery
Review the client's audience, brand, domain, game lineup, ad strategy, and technical environment.
- 02
Configuration
Set up branding, domain structure, selected games, navigation, archive behavior, and approved placements.
- 03
Integration and testing
Connect the destination, confirm responsive behavior, validate analytics, and test the player experience.
- 04
Launch and support
Go live with ongoing game delivery, maintenance, platform updates, and support.
Implementation scope depends on branding, domain setup, integrations, and selected platform features.
Platform capabilities at a glance.
A working view of what the platform does today and where it's headed. Statuses are shown honestly.
- Availablein the product today
- In developmentbeing built now
- Plannedon the roadmap
Games and content
- GridlockAvailable
- SlitherlinkAvailable
- Future Tiny Hour titlesPlanned
- Daily puzzle schedulingIn development
- Multiple difficulties where supportedAvailable
- Archive deliveryIn development
Branding and deployment
- Client brandingIn development
- Custom domain or subdomainIn development
- Responsive game hubIn development
- Publisher navigation integrationPlanned
- Subtle Tiny Hour attributionIn development
Player experience
- Mobile-first gameplayIn development
- Archive calendarIn development
- Saved completion statePlanned
- Streak supportPlanned
- Game instructionsAvailable
- Accessible interactionsIn development
Monetization
- Ad placements outside gameplayIn development
- Sponsor placement supportPlanned
- Desktop and mobile layoutsIn development
- Client-controlled advertising strategyIn development
Reporting
- Plays and completionsIn development
- Title-level engagementIn development
- Site-level reportingPlanned
- Device breakdownsPlanned
- Time-based trendsIn development
Administration and distribution
- Multi-site publishingPlanned
- Configurable game lineupsIn development
- Centralized updatesIn development
- Scheduled contentIn development
- Platform maintenanceIn development
Built to fit into an existing publishing operation.
Performance
Fast-loading, responsive experiences designed to work across modern devices and connection conditions.
Reliability and maintenance
Tiny Hour maintains the platform, game experience, and ongoing product updates.
Support
Clients receive implementation guidance and ongoing technical support.
Flexible technical integration
The right approach depends on your setup — the final integration model is chosen with you. Deployment may support:
- A client-controlled subdomain
- An embedded or linked destination
- Shared navigation and brand styling
- Analytics and advertising integrations
Ready to give your audience
a reason to return tomorrow?
See how Tiny Hour can power a branded daily-games destination for your publication, platform, or community.