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TINY HOURStudios
The Tiny Hour Platform

Your games destination.
Powered by Tiny Hour.

Launch a branded daily-games destination on your own domain while Tiny Hour provides the games, publishing system, player experience, analytics, and ongoing support.

A fictional publisher, YourBrand, runs a branded daily-games destination at games.yourbrand.com. It shows the client’s wordmark and navigation, Gridlock and Slitherlink game cards, an archive and calendar link, and an example advertising banner placed outside the games. A smaller phone preview shows the same destination on mobile, with a subtle “Powered by Tiny Hour Studios” note underneath.

Platform overview

Everything needed to launch daily games.

Tiny Hour combines original game content, branded distribution, player-facing features, and publisher tools in one managed platform.

  • Content

    Original games

    Launch Gridlock, Slitherlink, and future Tiny Hour titles through one platform.

  • Branding

    White-label deployment

    Present the experience under your brand, design system, and domain.

  • Publishing

    Daily publishing

    Deliver a fresh puzzle every day without manually rebuilding pages or uploading content.

  • Experience

    Player experience

    Give players responsive gameplay, archives, completion history, and daily return paths.

  • Revenue

    Monetization support

    Place advertising around the games without interrupting the puzzle itself.

  • Insight

    Analytics and distribution

    Understand engagement and manage games across one or multiple sites.

Your brand, your audience

Tiny Hour powers the games. You own the destination.

Run the experience at a subdomain such as games.yourbrand.com, or integrate it into your existing site. You keep the brand, the traffic, and the audience relationship; Tiny Hour supplies the game engine, publishing, updates, and maintenance — with our branding kept subtle.

What your audience sees
  • Your logo and wordmark
  • Your site navigation
  • Your brand colors
  • Your advertising placements
  • A branded game hub
  • Archives and daily games
What Tiny Hour provides
  • Game technology
  • Daily puzzle delivery
  • Responsive gameplay
  • Archive system
  • Reporting and analytics
  • Maintenance and updates
  • Multi-site publishing
A partnership: your brand and audience on one side, Tiny Hour’s game technology and operations on the other — combined into one destination.
Daily publishing

Fresh puzzles, delivered automatically.

From a scheduled puzzle to a player finishing today's board, the daily flow runs without manual page rebuilds.

  1. 01

    Tiny Hour schedules the puzzle

    Daily game content is prepared within the Tiny Hour publishing system.

  2. 02

    The puzzle is distributed

    The scheduled game is made available to the appropriate client sites.

  3. 03

    The branded destination updates

    The client's games page displays the new puzzle automatically.

  4. 04

    Players return and play

    The current puzzle, previous completions, and archive stay accessible through the client experience.

  5. 05

    Performance is recorded

    Engagement data is captured for reporting and optimization.

Flexible scheduling

Tiny Hour can run one shared schedule for many sites, or tailor schedules, titles, and lineups per client.

  • A shared puzzle distributed across multiple clients
  • Publication-specific puzzle schedules
  • Individual title selection
  • Different game lineups by client
Built for daily play

A complete experience around every puzzle.

Beyond the games themselves, players get the return paths that turn a puzzle into a daily habit.

  • Today's puzzle

    The current daily challenge is always easy to find.

  • Archive and calendar

    Players can revisit earlier puzzles and catch up on missed days.

  • Completion history

    Solved states are remembered so players can see what they've completed.

  • Streaks and statistics

    Support daily habit-building through completion streaks and player history.

  • Responsive play

    Games work across desktop, tablet, and mobile — mouse, trackpad, or touch.

  • Difficulty options

    Titles may support multiple difficulties — Gridlock offers Easy, Medium, and Hard.

Monetization

Advertising that supports the experience, not interrupts it.

Keep a clean, focused puzzle while advertising lives in the space around it — on your terms.

  • Advertising appears around the game, never on the board
  • Players are not interrupted during core gameplay
  • Placements sit inside your branded destination
  • Use your own advertising relationships and ad strategy
  • Layouts support desktop and mobile inventory
YourBrand GamesPresented by — sponsor slot (example)
AdvertisingTop banner
Puzzle areaAlways ad-free
AdvertisingBelow the game
The puzzle stays clean. Monetization lives around it.

Example ad-placement wireframe for a branded game page. Advertising regions — a sponsor “presented by” strip, a top banner, a side rail on wide screens, a mobile unit below the puzzle, and a below-the-game unit — all sit outside the central puzzle area, which is labeled “always ad-free.” No overlays, pop-ups, autoplay video, or interruptions cover the game controls.

Player analytics

Understand how audiences engage.

Dashboard access and reporting help you see what keeps players coming back — by game, by site, and over time.

  • Which games drive return visits
  • How players move through the archive
  • Engagement by title and by site
  • Mobile versus desktop behavior
  • Daily and weekly usage trends

Figures shown are illustrative sample data for layout purposes only — not actual Tiny Hour or client performance.

Engagement overviewExample dashboard · illustrative data
Total plays
12,480sample
Unique players
4,210sample
Completion rate
68%sample
Return players
41%sample
Avg. completion
6m 20ssample
Archive plays
3,150sample
Plays by game
  • Gridlock62%
  • Slitherlink38%
Daily trendlast 7 days · sample

Illustrative daily-plays trend across seven days (sample values): 38, 44, 41, 52, 60, 57, 68.

An example reporting dashboard showing sample engagement metrics, a plays-by-game split between Gridlock and Slitherlink, and a seven-day plays trend. All values are illustrative sample data.
One platform, multiple destinations

Publish once. Distribute wherever you need.

One publisher with several properties, a regional newspaper group, or a media company across local markets — Tiny Hour distributes daily games to many branded destinations from a single platform.

  • Centralized publishingPrepare content once and route it where it's needed.
  • Site-specific brandingEach destination keeps its own identity and domain.
  • Configurable game lineupChoose which titles appear on each site.
  • Separate analytics by siteReport on each property independently.
  • Shared or unique schedulesRun one schedule everywhere or tailor by site.
  • Scalable onboardingAdd new destinations as your network grows.
Tiny Hour publishingGridlockSlitherlink
  • Harbor Daily
    games.harbordaily.com
  • North County News
    play.northcounty.news
  • Metro Review
    games.metroreview.com
  • Coastline Journal
    puzzles.coastlinejournal.com
One publishing hub distributing Gridlock and Slitherlink to four example branded sites, each with its own name and domain.
Launch process

From kickoff to daily play.

A clear path from first conversation to a live, branded daily-games destination.

  1. 01

    Discovery

    Review the client's audience, brand, domain, game lineup, ad strategy, and technical environment.

  2. 02

    Configuration

    Set up branding, domain structure, selected games, navigation, archive behavior, and approved placements.

  3. 03

    Integration and testing

    Connect the destination, confirm responsive behavior, validate analytics, and test the player experience.

  4. 04

    Launch and support

    Go live with ongoing game delivery, maintenance, platform updates, and support.

Implementation scope depends on branding, domain setup, integrations, and selected platform features.

Capabilities

Platform capabilities at a glance.

A working view of what the platform does today and where it's headed. Statuses are shown honestly.

  • Availablein the product today
  • In developmentbeing built now
  • Plannedon the roadmap

Games and content

  • GridlockAvailable
  • SlitherlinkAvailable
  • Future Tiny Hour titlesPlanned
  • Daily puzzle schedulingIn development
  • Multiple difficulties where supportedAvailable
  • Archive deliveryIn development

Branding and deployment

  • Client brandingIn development
  • Custom domain or subdomainIn development
  • Responsive game hubIn development
  • Publisher navigation integrationPlanned
  • Subtle Tiny Hour attributionIn development

Player experience

  • Mobile-first gameplayIn development
  • Archive calendarIn development
  • Saved completion statePlanned
  • Streak supportPlanned
  • Game instructionsAvailable
  • Accessible interactionsIn development

Monetization

  • Ad placements outside gameplayIn development
  • Sponsor placement supportPlanned
  • Desktop and mobile layoutsIn development
  • Client-controlled advertising strategyIn development

Reporting

  • Plays and completionsIn development
  • Title-level engagementIn development
  • Site-level reportingPlanned
  • Device breakdownsPlanned
  • Time-based trendsIn development

Administration and distribution

  • Multi-site publishingPlanned
  • Configurable game lineupsIn development
  • Centralized updatesIn development
  • Scheduled contentIn development
  • Platform maintenanceIn development
Fits your operation

Built to fit into an existing publishing operation.

  • Performance

    Fast-loading, responsive experiences designed to work across modern devices and connection conditions.

  • Reliability and maintenance

    Tiny Hour maintains the platform, game experience, and ongoing product updates.

  • Support

    Clients receive implementation guidance and ongoing technical support.

Flexible technical integration

The right approach depends on your setup — the final integration model is chosen with you. Deployment may support:

  • A client-controlled subdomain
  • An embedded or linked destination
  • Shared navigation and brand styling
  • Analytics and advertising integrations

Ready to give your audience a reason to return tomorrow?

See how Tiny Hour can power a branded daily-games destination for your publication, platform, or community.